package csel.model;

/**
 * GameGlobals constructs and contains game "super-globals" like Time,
 * environment, etc. Stuff that <em>needs</em> to be in place for a game
 * to exist.
 * @author david
 */
public class GameGlobals implements java.io.Serializable
{
	private static final long serialVersionUID = 1L;
	
	ChronoTrigger ct;
	
	public GameGlobals()
	{
		ct = new ChronoTrigger();
	}
	
	/**
	 * @return the current game's ChronoTrigger instance
	 */
	ChronoTrigger getChronoTrigger()
	{
		return ct;
	}
}
